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Selfie challenge! |
Posted by: Penguin - 07-24-2016, 03:04 AM - Forum: Forum Games
- Replies (6)
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Take a selfie (in real life or in minecraft) with an object. Each object is worth different amounts of points. Double points if your selfie is in real life!!
-Take a selfie with something orange (1 point)
-Take a selfie with something bigger than a house (1 point)
-Take a selfie with something fluffy (1 point)
-Take a selfie while eating (1 point)
-Take a selfie after coming out of the shower (2 points)
-Take a selfie with someone you don't know (2 points)
-Take a selfie on the toilet (2 points)
-Take a selfie of yourself taking a selfie [Selfieception!] (2 points)
I will add more soon if this is popular!
Just to clarify again, photos in real life (not minecraft) get double points
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Abbreviation |
Posted by: DrBot - 07-24-2016, 01:20 AM - Forum: Forum Games
- Replies (15)
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In this forum game, you make an abbreviation and the next person decides what it stands for. Try to keep the words 4-8 letters long.
Example:
Person 1: Saiyaka
Person 2: So All Idiots Yell About Keeping apples
Blaze
Person 3: Bob lives around zombie ears
Turtle
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Diamonds at /Warp Shop |
Posted by: ThatChicken1 - 07-24-2016, 12:32 AM - Forum: Suggestions
- Replies (10)
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The server's reset and the economy has a chance to start over and be a good, working part of Hometown now. This means cobblestone might actually be worth more than throwing into a pit of lava and selling items for more than 1$ isn't a rip off. Diamonds, a major sales item, are said to be valued at 100$. Although some of the 1.8 rock blocks and a few other building items are bought at the server's /Warp Shop we have yet to see prices firmly set for anything else. Economy is still up in the air and the only items which have fixed minimum prices are those few seen in the Shop. So again, Diamonds are said to be worth 100$ each, yet players are selling them at lower. Under half the price with some and others going yet lower. There is no "value" to diamonds but for what they can be sold for and if it's left up to the players (like the old system did) we'll see the same thing happen. Devaluing of the economy.
I am suggesting that diamonds be added to the items which /Warp Shop buys and somewhat soon. Setting the minimum price there means if other players want to sell a diamond for 40$ each they'll be taking a loss and have incentive to raise the price. Those selling can gain more money if the lowest price is higher than what is being used now. Underselling to this extent will be greatly reduced and help the players and the economy. If we're going to have an economy on Hometown then ought we make it a good one?
Should there be a reason against doing this that has prevented them being added already, please do explain. As it is now, all that seems to be occurring is diamonds going lower and lower. There are only benefits to be seen from adding them to shop which I can think of.
The main reason to this post is that I want to know why they are not in shop already. It seems a simple and obvious control to a main item in the economy, yet have not been added. I'd like to know if there is a reason to this that I cannot see.
-ThatPestering1
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Diagnosis? You're dead!! |
Posted by: TheNamesGames - 07-23-2016, 05:23 PM - Forum: Forum Games
- Replies (17)
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so there hasnt been much of forum games activity lately, which in my opinion, is the butter of the bread on the forums. So i came up with an idea.
In this game, you eill make a disease with a name and symptoms. For example: the cheesease: esting anything with cheese will cause your legs to drop. (Yeah that was prettyshitty idea, but you can come up with better.)
This is just a game prototype, and i hope itll be fun.
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/warp xpshop? |
Posted by: Laur - 07-22-2016, 11:14 PM - Forum: Off Topic
- Replies (4)
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So I've been thinking about making a few random shops, and this was one of my ideas. I wanted to make a shop that utilized my xp. Most people don't have a lot of xp, so I thought they could use mine, but for a price. I would enchant, repair, etc items with my levels, as long as they gave me the item to enchant/repair, and whatever goes along with that. For example, if they wanted me to repair their diamond pickaxe, I would need a few diamonds to do the job. I would utilize /warp repair. If they needed me to enchant an item, I would put the item in the table, then note what enchantments are available to me. Then I'd let the customer choose. I would supply lapiz, because I have plenty
This would just be a little shop idea, and I thought it would be useful. Prices would vary between items, but every level i use would be $2. The only exception would be if I was enchanting at level 30. the price would be $15 each level 30 enchant.
This was just an idea, and more details will come along with it if most people like the idea. Please lmk what you think...
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